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Rule 1.00All 14-18u rules shall be governed by NHFS guidelines

1.01 9-13u rules shall be governed by NHFS, with the addition and/or exceptions of the rules below:

2.00 Team and Individual Player Eligibility 

2.02 Age Eligibility: A player’s age on April 30 of the season will dictate his age group for that season. A player can always play up in age divisions. For ages 14U-18U, graduation year can also be used.

2.04 The team’s manager is responsible for all aspects of the eligibility of the players on his team and that they meet the requirements as set forth in Rule 2.02. 

2.05 A player who is in violation of the age eligibility shall be considered an illegal player. 

2.06 If anytime during a tournament game, a player is discovered illegal due to an age violation or participating on more than one team in the same tournament, the offending player will be suspended from play for the remainder of the tournament in any age bracket. Upon the second offense appropriate action up to and including suspension of offending team and coaches to further participation in future Perfect Game events may be taken. 

2.07 In each age division, all participating players in Perfect Game Super25 events shall have photocopies of their original birth certificates in the possession of their team manager. Electronic copies of ID documents are accepted. Failure to have a copy of a birth certificate upon demand will result in suspension for the remainder of the event until such document can be produced. Driver’s License is permitted. 

2.08.1 Residency Requirements will be the sole discretion of Perfect Game. Each case will be handled on an individual basis by the PG Super25 National Office. The National Office will make the fairest ruling possible, and that ruling will be final.


Rule 3.00 Sanctioned Tournaments 

3.01 Event host will provide(3) complementary coach passes per team. All players will be admitted without charge. 

3.02 Tie-breaking procedure in all Perfect Game Super25 tournaments are as follows: 

3.02.1 Head-to-head (Removed to determine the top seed in a three-way tie, first criteria for determining the second seed in a three way tie;  This is only good for when 2 teams have the same record and no more than 2 teams have the same unless there are 3 teams and one of the three teams beat the other two ). 

3.02.2 Runs allowed (First criteria to determine the top seed in three-way tie in pool play, see "Tie-Breaker Example" below). 

3.02.3 Runs Scored.

 Run Differential 8 runs max. 

3.02.5 Average runs per inning in pool play games. 

3.02.6 Coin Flip.

3.02.7 Example:

3.03 Regional and Super Qualifier tournament event champions receive a berth to the current season's National Championship. Champions must confirm attendance at the National Championship immediately following the tournament.  If a team is already registered for the BCS or other PG core event that is paired with the Super25 National Championship, they will be automatically transferred over from that event.

Rule 4.00 Ejection Rules 
Ejection offenses include: 

4.01 Physical attack on an umpire, tournament official, associate director, associate officer, and/or any player or fan prior, during, or immediately following a game played under the authority of Perfect Game. 

4.02 Players, coaches, managers, or sponsors threatening an umpire, tournament official, associate director, or associate officer with physical harm. 

4.03 Any player, coach, manager, sponsor, director or officer who engages in physical fighting. 

4.04 Using unsportsmanlike conduct or abusive language, symbol tactics, or derogatory or unbecoming acts. 

4.05 Destruction of property or abuse or failure to pay ( Failure to pay can also result in a law suit). 

4.07 Competing under an assumed, false and/or altered name. 

 4.09 Tournament hosts have the authority to rule on the ejection of a player, fans, or team anytime during a tournament for committing any of the above listed offenses. 

4.10 A player or coach ejection carries removal from that game only as long as he leaves the premises (If he stays he could be suspended for more than just that game). 

4.11 A coach or manager who is ejected for the second time in a specific tournament is suspended for the rest of the event. 

Rule 5.00 Playing Field and Equipment 

5.01 The playing field should be laid out according to age specific dimensions. The field must have a protected player dugout. 

Perfect Game Super25 Field Dimensions
7u-8u 60- feet bases with 200 ft fence
9U-10U 46-feet x 65-feet with
 200ft fence

11u-12u 50- feet x 70 feet with 225-300ft fence

 5.03 All bats -5 or greater bats are allowed with 9-12u while 13u is either drop 3 or drop 5 allowed. All -3 bats must be stamped BBCOR. Wood bats allowed and this is for 14-18u.

 Official uniforms must be complete with matching team jerseys with numbers that are non-duplicating. Blank number is considered number 0. Only customary baseball shoes shall be worn by any and all players. Regular metal cleats are NOT allowed in age divisions 7U-12U.  

5.06 Catcher’s requirements are the use of a catcher’s mitt, chest protector, leg guards, protective cup, and catcher’s helmet with face mask and throat guard. In 7U-13U, catchers must use hockey style mask. 

5.07 Offensive players are required to wear a double ear cover batter’s helmet whenever at bat, on deck, base running, or base coaching. 

6.04 Mandatory avoid contact rule is in effect at all age levels 7U-18U. Any player is out when the runner makes contact or does not try to avoid contact when the defensive player has the ball and is waiting to make a tag.  All players are required to avoid violent contact with another player while running the bases. Players running to second-base must slide directly into the base. If, in the opinion of the umpire, the runner does not make an effort to avoid collision, he is to be declared out. If the act is deemed by the umpire to be malicious, the runner will be ejected from the game. 


6.06 Designated hitter (DH) may be used in all age levels (7U-18U) Meaning he is hitting for someone in the field

 Tied games in pool play at the completion of game time limits shall be recorded as ties for 13-18u. For 7-12u they will play one inning straight up then go put someone on second base to start the inning. If game time still exists there will be extra innings played. In elimination play, tied games will be completed to determine a winner. No tie-breakers will be used. No bracket or championship games can end in a tie and will be completed or resumed until a winner is declared. 

6.08 Run rules are in effect for all age levels as listed in 6.09.1 The home team will not bat once the run rule has been acquired, if ahead. 

6.08.1 15 after 3 innings; 8 after 4 innings for 9-12u.

7-8u IS when it becomes mathematically impossible

13u 15 after 3 innings; 12 after 4 innings, 10 after 5 innings; 8 after 6

14-18u 15 after 3 ;12 after 4 innings; 10 after 5 innings; 8 after 6 innings  

6.9 A game affected by but not limited to the weather, light failure, darkness (on fields without lights) shall be considered a complete game after five (5) complete innings or four and a half (4 ½) if the home team is ahead. A game which is stopped after the 5th inning, but not in a complete inning, reverts back to the last completed inning. A game is considered complete if more than an hour is played and rain hits. For ages 9U-12U it will be four (4) completed innings. If the time limit is almost complete or if this game ends and no games are played the rest of the day the game will be considered completed. If rain his there will be a 45 minute grace period then the clock will continue to run.

6.10 Suspended games of a complete inning (1) will resume from the point of suspension. Games with less than one (1) inning will start over. 

6.11 Scheduled game time has a 15 minute grace period. If a team is unable to start with nine (8) players, the game will be recorded as a forfeit and the offended team will be awarded a 7-0 win. If the team starts with 8 players the 9th batter in lineup will be considered an out.  If a game starts  with 8 or more players the game can continue with 7 players if injuries happen but less than 7 the game will then have to be a forfeit.   

6.11.1 Any intentional forfeit will result in the forfeiting team being eliminated from the tournament. The tournament committee will rule on all forfeits. No team should benefit from the result of a forfeit in an unfair manner. This rule could result in a dispute and the tournament committee reserves the right to look at and rule in the fairest possible way. The committee’s decision will be final. 

6.12 Pitching limitations are described in Rule 6.12.2

6.12.1 When a pitcher is removed by rule he may not return to the mound unless he is the starting pitcher which he can return once. Once a pitcher throws a pitch in an inning, it will be constituted as an inning pitched. 

6.12.2 In age brackets (9U-13U) 
Two day events - 8 innings maximum
Three day events – 10 innings maximum
Four or Five day events – 14 innings maximum 
National Championship – 16 innings maximum 
There will be a maximum of eight (8) innings per day in all age 9u-13u brackets.

6.12.5 for 14U – 18U (Showcase)

 Protests of official playing rules must only be submitted to the tournament director with a $100 cash protest fee. The official rules of protesting a game also must be adhered to for the protest to be considered. If the protest is upheld, the protest fee will be returned. 

6.14 Intentional walks at 9U-18U age levels, the pitches must not be made. Simply Call time and the players or coach tell them to take your base.

 Starters may re-enter the game one time, however they must re-enter in the same place in the batting order. Substitutes may not re-enter the game. 

6.16 In the Windup Position, a pitcher is permitted to have his “free” foot on the rubber, in front of the rubber, behind the rubber or off the side of the rubber. 

6.17 Trips to the mound: The pitcher must be replaced on the 2nd trip to the mound in any inning. MLB Rule. 

Rule 7.00 Not covered in the Rules 

7.00 Not covered in the Rules: In the event any item is not covered in the rules, the tournament committee will make the fairest possible ruling and that ruling will be final.



NET Elite accepts payments via Check, Credit Card, or Cash. Tournament deposits, full payments, or remaining balances may be made using these methods.

If registering and paying the day of the tournament, payments will be accepted in the form of Credit Card, Cash, or Cashier’s Check (NO PERSONAL CHECKS). No refunds will be issued on these payments.

  Once the game starts the game is now considered a game played.  So the first pitch of the 2nd game for3 game guarantee or first pitch of the 3rd game for a four game guarantee will be considered no refund if rain hits.  Refund will be rewarded by credit and held for a year.  Deposits are no refundable no matter what this portion will be held and the rest given back in %.

15-20 Days before the event we will credit your $200 deposit to another event

Under 14 Days -  All money will be returned except 200 deposits

Under 10 days - 50% will be kept and the rest will be credit to a future event

Under 5 days - 75% will be kept and the rest will be credit to a future event



3 Game Guarantee

0- Games Played we will credit 100% to future event or return 75% of the money to you

1- Games Played we will credit %50 Percent of the money or return 35% of the money

2- Game Played there will be no refund


4 Game Guarantee

0- Games Played we will credit 100% to future event or return 75% of the money to you

1- Games Played we will credit 60% Percent of the money or return 45% of the money

2- Games Played we will credit 25% to a future event

3- Games Played there will be no credit or money returned